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/selected publications

https://orcid.org/0000-0002-1745-4741

Aven Le Zhou, Kang Zhang, and David Yip Painterly Reality: Enhancing Audience Engagement with Paintings Through Interactive Art ARTECH Proceedings 2023 Digital Creation Processes 11th International Conference on Digital and Interactive Art, Faro, Portugal

Xian Xu, David Yip, and Huamin Qu. “The Golden Ratio in Narrative Structure: Visualizing the Rising-Climax in Data Videos”. In: Proceedings of the 2022 chi conference on human factors in computing systems. Melbourne, Australia: IEEE VIS, 2023 IEEE Visualization Conference (VIS Posters)

 

Junrong Song, Bingyuan Wang, Zeyu Wang and David Yip

From Expanded Cinema to Extended Reality: How AI Can Expand and Extend Cinematic Experiences The 16th International Symposium on Visual Information Communication and Interaction (VINCI '23)

 

Bingyuan Wang, Pinxi Zhu, Hao Li, David Yip and Zeyu Wang

Simonstown: An AI-facilitated Interactive Story of Love, Life, and Pandemic

The 16th International Symposium on Visual Information Communication and Interaction (VINCI '23)

 

Qingqing XING, Chenghong ZHENG, Nan ZHU, David YIP

AI-Generated Content for Academic Visualization and Communication in Maker Education

IEEE 23rd International Conference on educational technology ICET 2023

 

Junrong SONG, David YIP. Exploring the intersection of AI art and film: a case study of Giant. 2023 IEEE International Conference on Multimedia and Expo Workshops (AIART 2023), Brisbane, Australia

Jiayang HUANG, David YIP, Yiran CHEN. Crossing of the dream fantasy: AI Technique application for visualizing a fictional character’s dream. 2023 IEEE International Conference on Multimedia and Expo Workshops (AIART 2023), Brisbane, Australia

 

Yip, K. David. (2023) XR is more than the sum of AR, VR, and MR, the 14th International Conference on Applied Human Factors in Communication of Design, San Francisco, California, USA

DOI: 10.54941/ahfe1003698

Xu, X., Wu, A., Yang, L., Wei, Z., Huang R, Yip, D., & Qu, H. (2023). Is It the End? Guidelines for Cinematic Endings in Data Videos. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://arxiv.org/abs/2303.14491

 

Yip, K. David. (2022) Disruptive Innovations in Cinematic Storytelling from 2D to 3D, the 13rd International Conference on Applied Human Factors in Communication of Design, New York, USA for publication in Springer and Google Scholar Springlink.

DOI: http://doi.org/10.54941/ahfe1002036

 

Yip, K. David. (2022) Between Passive Viewing and Active Choosing in Storytelling, the 13rd International Conference on Applied Human Factors in Communication of Design, New York, USA for publication in Springer and Google Scholar Springlink.

DOI: http://doi.org/10.54941/ahfe1002037

Xu, X., Yang, L., Yip, D., Fan, M., Wei, Z., & Qu, H. (2022). From Wow to Why: Guidelines for Creating the Opening of a Data Video with Cinematic Styles. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. https://arxiv.org/abs/2202.02709

"Demystify Creativity, Innovation and Education through Film Analysis”. Springer Series on Digital Culture and Humanities, tentatively titled Sight as Site: Art, Museum and Representation in the Digital Age, Chapter 11.

https://link.springer.com/book/9789811992087

https://doi.org/10.1007/978-981-19-9209-4_11

"The Dark Art of Transmedia Storytelling”, the 12th International Conference on Applied Human Factors in Communication of Design, California, USA for publication in Springer and Google Scholar Springlink.

https://link.springer.com/chapter/10.1007/978-3-030-80094-9_69

"The Hidden Art of Transmedia Storytelling in Cinema and Game", the 12th International Conference on Applied Human Factors in Communication of Design, California, USA for publication in Springer and Google Scholar Springlink. 

https://link.springer.com/chapter/10.1007/978-3-030-80094-9_68

"Cinematic Surrealism of the Interactive Virtual Space”. In “Springer Book Series on Digital Culture & Humanities Book Series Volume 2: Reconceptualization of Humanities in the Digital Age", Chapter 4.

https://link.springer.com/chapter/10.1007/978-981-15-4642-6_4

https://www.youtube.com/watch?v=DLRzWSzwlp8&t=28s

https://www.youtube.com/watch?v=cv7G4fa9JVA

“Creative Base Design: New Form of Self-Expression in Competitve Game”. “New Media Spectacles and Multimodal Creativity in a Globalised Asia – Art, Design and Activism in the Digital Humanities Landscape”, Springer Nature Singapore, Chapter 9.

https://link.springer.com/chapter/10.1007/978-981-15-7341-5_9

“Visual Elements and Design Principles in Media Production”, the 11th International Conference on Applied Human Factors in Communication of Design, California, USA, Springer Multi-volume edited books and Google Scholar Springlink.

https://link.springer.com/chapter/10.1007%2F978-3-030-51626-0_36

“Invisible Art of Storytelling and Media Production”, the 11th International Conference on Applied Human Factors in Communication of Design, California, USA, Springer Multi-volume edited books and Google Scholar Springlink.

https://link.springer.com/chapter/10.1007%2F978-3-030-51626-0_33

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